Brawl - Ike - Action - 0x12 SquatWait
            Entry Script (Common)
            - UnknownEvent { namespace: 0xc, code: 0x17, unk1: 0x0, arguments: [Bool(true), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23062 })] }
 - CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
 - Subroutine(0xeabc)
 - ToggleInterrupt { interrupt_type: GroundSpecial, interrupt_id: 10097 }
 - ToggleInterrupt { interrupt_type: GroundSpecial, interrupt_id: 10098 }
 - ToggleInterrupt { interrupt_type: GroundOther, interrupt_id: 10059 }
 - if ((InternalConstantInt (0x5a93) Equal scalar(1))) 
- ToggleInterrupt { interrupt_type: GroundOther, interrupt_id: 10044 }
 - Subroutine(0xec64)
 - Subroutine(0xecdc)
 
 - CreateInterrupt { interrupt_id: Some(10052), action: SquatRv, requirement: ((InternalConstantInt(ControlStickYAxis) GreaterThan InternalConstantInt (0xc3d))) }
 - PreviousInterruptAddRequirement(OnGround)
 - loop Infinite times: 
- if ((InternalConstantInt (0x5223) Equal scalar(45))) 
- ChangeSubactionRestartFrame(SquatWaitItem)
 - UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: true, ty: Comparison }, Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 21027 }), Value(2), Scalar(45.0)] }
 
 - else
- Switch(1001, 43)
 - Case(1)
 - ChangeSubactionRestartFrame(SquatWait2)
 - Case(-1)
 - SetAnimationAndTimerFrame(0.0)
 - UnknownEvent { namespace: 0x0, code: 0x12, unk1: 0x0, arguments: [] }
 - ChangeSubactionRestartFrame(SquatWait)
 - EndSwitch
 - SyncWait(1.0)
 - UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: AnimationEnd }] }
 
 - LoopRest
 
 
            Exit Script (Common)