Brawl - Ike - Action - 0x56 ShieldBreak
            Entry Script (Common)
            - CreateInterrupt { interrupt_id: None, action: ShieldBreakBound, requirement: (AnimationEnd) }
 - CreateInterrupt { interrupt_id: None, action: ShieldBreakBound, requirement: (OnGround) }
 - FloatVariableSet { variable: LongtermAccessFloat(ShieldCharge), value: InternalConstantInt (0xca7) }
 - BoolVariableSetTrue { variable: RandomAccessBool (0x4) }
 - ChangeHurtBoxStateAll { state: IntangibleFlashing }
 - ChangeSubactionRestartFrame(DamageFlyN)
 - SoundEffect1(98)
 
            Exit Script (Common)