Brawl - Ike - Action - 0x39 CatchWait
            Entry Script (Common)
            - CreateInterrupt { interrupt_id: None, action: 0x10a, requirement: (InAir) }
 - CreateInterrupt { interrupt_id: Some(10144), action: Throw, requirement: (BoolIsTrue RandomAccessBool(EnableActionTransition)) }
 - Subroutine(0xfc3c)
 - ChangeSubactionRestartFrame(CatchWait)
 
            Exit Script (Common)
            - if ((InternalConstantInt(CurrentAction) Equal scalar(60))) 
- if (CurrentTriggeredStatusID value(10144)) 
- if ((InternalConstantInt(ControlStickXAxisAbsolute) GreaterThanOrEqual InternalConstantInt (0xc32))) 
- if ((InternalConstantInt(ControlStickXAxisRelative) LessThan scalar(0))) 
- IntVariableSet { variable: RandomAccessInt (0x0), value: 114 }
 
 - else
- IntVariableSet { variable: RandomAccessInt (0x0), value: 115 }
 
 
 - else
- if ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc56))) 
- IntVariableSet { variable: RandomAccessInt (0x0), value: 116 }
 
 - else
- if ((InternalConstantInt(ControlStickYAxis) LessThanOrEqual InternalConstantInt (0xc58))) 
- IntVariableSet { variable: RandomAccessInt (0x0), value: 117 }
 
 - else
- IntVariableSet { variable: RandomAccessInt (0x0), value: 115 }
 
 
 
 
 - else
- if (CurrentTriggeredStatusID value(10101)) 
- if ((InternalConstantInt(ControlStickXAxisRelative) GreaterThan scalar(0))) 
- IntVariableSet { variable: RandomAccessInt (0x0), value: 115 }
 
 - else
- IntVariableSet { variable: RandomAccessInt (0x0), value: 114 }
 
 
 - else
- if (CurrentTriggeredStatusID value(10102)) 
- IntVariableSet { variable: RandomAccessInt (0x0), value: 116 }
 
 - else
- IntVariableSet { variable: RandomAccessInt (0x0), value: 117 }