Brawl - Ike - Action - 0xc2
            Entry Script (Common)
            - ChangeHurtBoxStateAll { state: IntangibleFlashing }
 - UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
 - ItemVisibility(false)
 - UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
 - CreateInterrupt { interrupt_id: None, action: Jump, requirement: (ButtonPress value(2)) }
 - PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
 - CreateInterrupt { interrupt_id: None, action: Jump, requirement: (ButtonPress value(0)) }
 - PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
 - CreateInterrupt { interrupt_id: None, action: Jump, requirement: (ButtonPress value(1)) }
 - PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
 - CreateInterrupt { interrupt_id: None, action: Jump, requirement: ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc42))) }
 - PreviousInterruptAddRequirement((InternalConstantInt (0x520a) LessThan InternalConstantInt (0x59fb)))
 - PreviousInterruptAddRequirement(TapJumpOn)
 - PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
 - ChangeSubactionRestartFrame(-1)
 
            Exit Script (Common)