Brawl - Ike - Action - 0xa2 SmashSwingItemCharge
            Entry Script (Common)
            - CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
 - CreateInterrupt { interrupt_id: None, action: SmashSwingItem, requirement: (AnimationEnd) }
 - PreviousInterruptAddRequirement(OnGround)
 - CreateInterrupt { interrupt_id: None, action: SmashSwingItem, requirement: (ButtonNotPressed value(0)) }
 - PreviousInterruptAddRequirement(OnGround)
 - UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 21024 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
 - IntVariableAdd { variable: RandomAccessInt (0x0), value: 2 }
 - UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
 
            Exit Script (Common)