Brawl - Ike - Action - 0xc9
            Entry Script (Common)
            - ChangeSubactionRestartFrame(JumpF)
 - CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
 - Armor { armor_type: None, tolerance: 0.0 }
 - CallEveryFrame { thread_id: 9, script: 0x1d0ec }
 
            Exit Script (Common)