Brawl - Ike - Action - 0x11b
Entry Script
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24005 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 3 })] }
- CallEveryFrame { thread_id: 9, script: 0x1fd1c }
- CreateInterrupt { interrupt_id: None, action: RunIntoWall, requirement: (TouchingAFloorWallOrCeiling value(2)) }
- PreviousInterruptAddRequirement(FacingLeft)
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: RunIntoWall, requirement: (TouchingAFloorWallOrCeiling value(4)) }
- PreviousInterruptAddRequirement(FacingRight)
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: 0x11d, requirement: ((RandomAccessInt(ThrowDataParam2) LessThanOrEqual scalar(0))) }
- loop Infinite times:
- if (OnGround)
- SetEdgeSlide(Unknown(2))
- LedgeGrabEnable(Disable)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialSDash)
- else
- ChangeSubactionRestartFrame(SpecialSDash)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetEdgeSlide(Airbourne)
- LedgeGrabEnable(EnableInFrontAndBehind)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialSAirDash)
- else
- ChangeSubactionRestartFrame(SpecialSAirDash)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- LoopRest
Exit Script