Brawl - Ike - Action - 0xa0 SmashSwingItemWindup

Entry Script (Common)

  1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  2. CreateInterrupt { interrupt_id: Some(10119), action: SmashSwingItemCharge, requirement: (AnimationEnd) }
  3. PreviousInterruptAddRequirement(ButtonHeld value(0))
  4. PreviousInterruptAddRequirement(OnGround)
  5. CreateInterrupt { interrupt_id: Some(10118), action: SmashSwingItem, requirement: (AnimationEnd) }
  6. PreviousInterruptAddRequirement(OnGround)
  7. if ((InternalConstantInt(ControlStickXAxis) GreaterThanOrEqual InternalConstantInt (0xc32)))
    1. Posture(2)
  8. else
    1. if ((InternalConstantInt(ControlStickXAxisReverse) GreaterThanOrEqual InternalConstantInt (0xc32)))
      1. Posture(1)
  9. Posture(4)
  10. UnknownEvent { namespace: 0xc, code: 0x1, unk1: 0x0, arguments: [] }
  11. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 21024 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
  12. IntVariableDecrement { variable: RandomAccessInt (0x0) }
  13. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 }), Bool(false), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 1033 })] }
  14. UnknownEvent { namespace: 0x0, code: 0x10, unk1: 0x0, arguments: [Value(10000), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 21024 })] }
  15. Case(292)
  16. UnknownEvent { namespace: 0xc, code: 0x1c, unk1: 0x0, arguments: [Value(2), Value(80), Bool(true)] }
  17. Case(310)
  18. UnknownEvent { namespace: 0xc, code: 0x1c, unk1: 0x0, arguments: [Value(2), Value(92), Bool(true)] }
  19. Case(317)
  20. UnknownEvent { namespace: 0xc, code: 0x1c, unk1: 0x0, arguments: [Value(2), Value(96), Bool(true)] }
  21. Case(303)
  22. UnknownEvent { namespace: 0xc, code: 0x1c, unk1: 0x0, arguments: [Value(2), Value(88), Bool(true)] }
  23. EndSwitch

Exit Script (Common)