Brawl - Ike - Action - 0x6 Turn1
            Entry Script (Common)
            - Subroutine(0xd4a4)
 - CreateInterrupt { interrupt_id: Some(10044), action: Dash, requirement: (BoolIsTrue RandomAccessBool (0x11)) }
 - PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
 - PreviousInterruptAddRequirement((InternalConstantInt (0x3f8) GreaterThanOrEqual InternalConstantInt (0xc32)))
 - PreviousInterruptAddRequirement(OnGround)
 
            Exit Script (Common)
            - if ((InternalConstantInt(CurrentAction) Equal scalar(31))) 
- IfStatementOr ((InternalConstantInt(CurrentAction) Equal scalar(32)))
 - ReverseDirection
 - Posture(4)
 
 - else
- if (not(BoolIsTrue RandomAccessBool(SpecialsMovement))) 
- if ((InternalConstantInt(CurrentAction) Equal scalar(10))) 
- ReverseDirection
 - Posture(4)