Brawl - Ike - Action - 0x8a SlipDown
            Entry Script (Common)
            - UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23057 }), Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 10 })] }
 - CreateInterrupt { interrupt_id: None, action: EdgeSlip, requirement: (InAir) }
 - PreviousInterruptAddRequirement(HasPassedOverAnEdgeBackward)
 - Subroutine(0x1769c)
 - ChangeSubactionRestartFrame(SlipDown)
 
            Exit Script (Common)