Brawl - Ike - Action - 0x7a CliffJumpEnd
            Entry Script (Common)
            - UnknownEvent { namespace: 0x7, code: 0xc, unk1: 0x0, arguments: [] }
 - Subroutine(0x21c50)
 - Subroutine(0x218f0)
 - DisableInterruptGroup(AirSpecial)
 - DisableInterruptGroup(AirItemThrow)
 - DisableInterruptGroup(AirAttack)
 - CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
 - if ((InternalConstantInt(Damage) LessThan InternalConstantInt (0xc79))) 
- ChangeSubactionRestartFrame(CliffJumpQuick2)
 
 - else
- ChangeSubactionRestartFrame(CliffJumpSlow2)
 
 - CallEveryFrame { thread_id: 9, script: 0x16f3c }
 
            Exit Script (Common)