Brawl - Ike - Action - 0x25 RapidJab
            Entry Script (Common)
            - CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
 - CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
 - PreviousInterruptAddRequirement(OnGround)
 - ChangeSubactionRestartFrame(_15)
 - UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: AnimationEnd }] }
 - LoopRest
 - BoolVariableSetTrue { variable: RandomAccessBool (0x18) }
 - BoolVariableSetFalse { variable: RandomAccessBool(EnableJabEnd) }
 - BoolVariableSetFalse { variable: RandomAccessBool (0x1a) }
 - ChangeSubactionRestartFrame(_16)
 - CallEveryFrame { thread_id: 9, script: 0x11f24 }
 - UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: true, ty: BoolIsTrue }, Variable(Variable { memory_type: RandomAccess, data_type: Bool, address: 24 })] }
 - LoopRest
 - ChangeSubactionRestartFrame(_17)
 
            Exit Script (Common)