Brawl - Ike - Action - 0x38 CatchTurn
            Entry Script (Common)
            - CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
 - CreateInterrupt { interrupt_id: Some(10000), action: Wait, requirement: (AnimationEnd) }
 - PreviousInterruptAddRequirement(OnGround)
 - if ((InternalConstantInt(PreviousAction) Equal scalar(8))) 
- FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: InternalConstantInt(CurrentFrame) }
 - ChangeSubactionRestartFrame(CatchTurn)
 - UnknownEvent { namespace: 0x4, code: 0x6, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Float, address: 4 })] }
 
 - else
- ChangeSubactionRestartFrame(CatchTurn)
 
 - ReverseDirection
 
            Exit Script (Common)