Brawl - Ike - Action - 0xe Fall
Entry Script (Common)
- CreateInterrupt { interrupt_id: Some(10043), action: Jump, requirement: (ButtonPress value(2)) }
- PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
- PreviousInterruptAddRequirement((RandomAccessInt(ThrowDataParam2) LessThanOrEqual InternalConstantInt (0x59fc)))
- CreateInterrupt { interrupt_id: Some(10042), action: Jump, requirement: ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc45))) }
- PreviousInterruptAddRequirement((InternalConstantInt (0x520a) LessThan InternalConstantInt (0x59fb)))
- PreviousInterruptAddRequirement(TapJumpOn)
- PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
- PreviousInterruptAddRequirement((RandomAccessInt(ThrowDataParam2) LessThanOrEqual InternalConstantInt (0x59fc)))
- Subroutine(0x21c50)
- ChangeSubactionRestartFrame(Fall)
- CallEveryFrame { thread_id: 9, script: 0x21c20 }
Exit Script (Common)