Brawl - Ike - Action - 0xe Fall
            Entry Script (Common)
            - CreateInterrupt { interrupt_id: Some(10043), action: Jump, requirement: (ButtonPress value(2)) }
 - PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
 - PreviousInterruptAddRequirement((RandomAccessInt(ThrowDataParam2) LessThanOrEqual InternalConstantInt (0x59fc)))
 - CreateInterrupt { interrupt_id: Some(10042), action: Jump, requirement: ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc45))) }
 - PreviousInterruptAddRequirement((InternalConstantInt (0x520a) LessThan InternalConstantInt (0x59fb)))
 - PreviousInterruptAddRequirement(TapJumpOn)
 - PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
 - PreviousInterruptAddRequirement((RandomAccessInt(ThrowDataParam2) LessThanOrEqual InternalConstantInt (0x59fc)))
 - Subroutine(0x21c50)
 - ChangeSubactionRestartFrame(Fall)
 - CallEveryFrame { thread_id: 9, script: 0x21c20 }
 
            Exit Script (Common)