Brawl - Ike - Action - 0x10e Entrance
            Entry Script (Common)
            - ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
 - ControllerUnk06(false)
 - UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
 - UnknownEvent { namespace: 0xc, code: 0x16, unk1: 0x0, arguments: [] }
 - UnknownEvent { namespace: 0xc, code: 0x17, unk1: 0x0, arguments: [Bool(true)] }
 - if (FacingLeft) 
- IfStatementAnd (SubactionExists value(451))
 - ChangeSubactionRestartFrame(EntryL)
 
 - else
- if (FacingRight) 
- IfStatementAnd (SubactionExists value(450))
 - ChangeSubactionRestartFrame(EntryR)
 
 - else
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (ButtonTap) }
 
 
 - loop Infinite times: 
- if (OnGround) 
- SetEdgeSlide(Unknown(2))
 - UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
 
 - else
- SetEdgeSlide(Airbourne)
 - UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
 
 - LoopRest
 
 
            Exit Script (Common)
            - UnknownEvent { namespace: 0xc, code: 0x10, unk1: 0x0, arguments: [] }