Brawl - Ike - Action - 0xd6 CaptureMonkeyFlip
            Entry Script (Common)
            - if (BoolIsTrue RandomAccessBool(EnableActionTransition)) 
- ChangeSubactionRestartFrame(SpecialSDxStickCapture)
 
 - else
- ChangeSubactionRestartFrame(SpecialSStickCapture)
 
 - loop Infinite times: 
- if (OnGround) 
- SetAirGround(6)
 - SetEdgeSlide(StayOn)
 - UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
 
 - else
- SetAirGround(10)
 - SetEdgeSlide(Airbourne)
 - UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
 
 - LoopRest
 
 
            Exit Script (Common)