Brawl - Ike - Action - 0x9a
Entry Script (Common)
- Subroutine(0x1a034)
- CreateInterrupt { interrupt_id: None, action: 0x98, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement((InternalConstantInt(ControlStickXAxisRelative) LessThan InternalConstantInt (0xd77)))
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: 0x9a, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- UnknownEvent { namespace: 0x0, code: 0x10, unk1: 0x0, arguments: [Value(10000), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
- Case(0)
- IntVariableSet { variable: RandomAccessInt (0x0), value: 1 }
- ChangeSubactionRestartFrame(HeavyWalk1)
- Case(1)
- IntVariableSet { variable: RandomAccessInt (0x0), value: 0 }
- ChangeSubactionRestartFrame(HeavyWalk2)
- EndSwitch
Exit Script (Common)