Brawl - Ike - Action - 0x9a
            Entry Script (Common)
            - Subroutine(0x1a034)
 - CreateInterrupt { interrupt_id: None, action: 0x98, requirement: (AnimationEnd) }
 - PreviousInterruptAddRequirement((InternalConstantInt(ControlStickXAxisRelative) LessThan InternalConstantInt (0xd77)))
 - PreviousInterruptAddRequirement(OnGround)
 - CreateInterrupt { interrupt_id: None, action: 0x9a, requirement: (AnimationEnd) }
 - PreviousInterruptAddRequirement(OnGround)
 - UnknownEvent { namespace: 0x0, code: 0x10, unk1: 0x0, arguments: [Value(10000), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
 - Case(0)
 - IntVariableSet { variable: RandomAccessInt (0x0), value: 1 }
 - ChangeSubactionRestartFrame(HeavyWalk1)
 - Case(1)
 - IntVariableSet { variable: RandomAccessInt (0x0), value: 0 }
 - ChangeSubactionRestartFrame(HeavyWalk2)
 - EndSwitch
 
            Exit Script (Common)