Brawl - Ike - Action - 0xe2
Entry Script (Common)
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (not(BoolIsTrue LongtermAccessBool(HasHammer))) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: 0xe3, requirement: ((RandomAccessInt (0x0) GreaterThan InternalConstantInt(JumpStartTimer))) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: 0xe4, requirement: (InAir) }
- IntVariableSet { variable: RandomAccessInt (0x5), value: 322 }
- Subroutine(0x1ddec)
- if ((InternalConstantInt (0x520a) GreaterThanOrEqual InternalConstantInt (0x59fb)))
- IfStatementOr ((InternalConstantInt (0x5210) LessThanOrEqual scalar(0)))
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- CallEveryFrame { thread_id: 9, script: 0x1e22c }
Exit Script (Common)
- if (BoolIsTrue LongtermAccessBool(HasHammer))
- UnknownEvent { namespace: 0xc, code: 0x12, unk1: 0x0, arguments: [Value(2)] }