Brawl - Ike - Action - 0x48 HitCeiling
            Entry Script (Common)
            - CreateInterrupt { interrupt_id: Some(10005), action: DamageFall, requirement: (AnimationEnd) }
 - PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool (0x11))
 - IntVariableIncrement { variable: LongtermAccessInt(MissedTechs) }
 - Subroutine(0x1424c)
 - Subroutine(0xb1fc)
 
            Exit Script (Common)