Brawl - Ike - Action - 0x96 GrabItem
            Entry Script (Common)
            - SetAirGround(15)
 - if (ItemOfTypeIsInGrabbingRange value(8192)) 
- if ((InternalConstantInt(XVelocity) GreaterThanOrEqual InternalConstantInt (0x408))) 
- ChangeSubactionRestartFrame(LightWalkEat)
 
 - else
- ChangeSubactionRestartFrame(LightEat)
 
 
 - else
- if ((InternalConstantInt(XVelocity) GreaterThanOrEqual InternalConstantInt (0x408))) 
- ChangeSubactionRestartFrame(LightWalkGet)
 
 - else
- ChangeSubactionRestartFrame(LightGet)
 
 
 - CreateInterrupt { interrupt_id: None, action: 0xad, requirement: (InAir) }
 - PreviousInterruptAddRequirement((InternalConstantInt(HeldItem) Equal scalar(13)))
 - CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
 - PreviousInterruptAddRequirement(not((InternalConstantInt(HeldItem) Equal scalar(13))))
 - CreateInterrupt { interrupt_id: None, action: 0xa4, requirement: (AnimationEnd) }
 - PreviousInterruptAddRequirement((InternalConstantInt(HeldItem) Equal scalar(13)))
 - PreviousInterruptAddRequirement(OnGround)
 - CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
 - PreviousInterruptAddRequirement(OnGround)
 
            Exit Script (Common)