Brawl - Ike - Action - 0x26 AttackDash
            Entry Script (Common)
            - CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
 - CreateInterrupt { interrupt_id: Some(10106), action: CatchTurn, requirement: ((InternalConstantInt(ControlStickXAxisRelative) LessThanOrEqual InternalConstantInt (0xc3a))) }
 - PreviousInterruptAddRequirement(ButtonHeld value(3))
 - PreviousInterruptAddRequirement(OnGround)
 - PreviousInterruptAddRequirement(not(HoldingItem))
 - CreateInterrupt { interrupt_id: Some(10105), action: CatchDash, requirement: (ButtonHeld value(3)) }
 - PreviousInterruptAddRequirement(OnGround)
 - PreviousInterruptAddRequirement(not(HoldingItem))
 - UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23081 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
 - CallEveryFrame { thread_id: 9, script: 0x127a4 }
 - CreateInterrupt { interrupt_id: Some(10091), action: AttackHi4Start, requirement: (ButtonPress value(0)) }
 - PreviousInterruptAddRequirement(not(TapJumpOn))
 - PreviousInterruptAddRequirement((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc56)))
 - PreviousInterruptAddRequirement(OnGround)
 - UnknownEvent { namespace: 0x0, code: 0x10, unk1: 0x0, arguments: [Value(10000), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23188 })] }
 - Case(1)
 - CreateInterrupt { interrupt_id: Some(10033), action: SquatWait, requirement: (AnimationEnd) }
 - Case(0)
 - CreateInterrupt { interrupt_id: Some(10000), action: Wait, requirement: (AnimationEnd) }
 - UnknownEvent { namespace: 0x0, code: 0x12, unk1: 0x0, arguments: [] }
 - CreateInterrupt { interrupt_id: Some(10000), action: Wait, requirement: (AnimationEnd) }
 - EndSwitch
 - ChangeSubactionRestartFrame(AttackDash)
 
            Exit Script (Common)