Brawl - Ike - Action - 0x94 LadderWait
            Entry Script (Common)
            - BoolVariableSetTrue { variable: RandomAccessBool (0x8) }
 - EnableInterruptGroup(AirLanding)
 - CreateInterrupt { interrupt_id: None, action: Jump, requirement: (ButtonPress value(2)) }
 - CreateInterrupt { interrupt_id: None, action: Fall, requirement: (BoolIsTrue RandomAccessBool(EnableActionTransition)) }
 - CreateInterrupt { interrupt_id: None, action: Fall, requirement: (TouchingAFloorWallOrCeiling value(6)) }
 - ChangeSubactionRestartFrame(LadderWait)
 - CallEveryFrame { thread_id: 9, script: 0x17fa4 }
 
            Exit Script (Common)