Brawl - Ike - Action - 0x52 DownForward
Entry Script (Common)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- if ((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual scalar(0)))
- if (BoolIsTrue RandomAccessBool(EnableJabEnd))
- ChangeSubactionRestartFrame(DownForwardU)
- else
- ChangeSubactionRestartFrame(DownForwardD)
- else
- if (BoolIsTrue RandomAccessBool(EnableJabEnd))
- ChangeSubactionRestartFrame(DownBackU)
- else
- ChangeSubactionRestartFrame(DownBackD)
Exit Script (Common)