Brawl - Ike - Action - 0x64 PassiveCeil
            Entry Script (Common)
            - UnknownEvent { namespace: 0xc, code: 0x2b, unk1: 0x0, arguments: [] }
 - CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
 - CallEveryFrame { thread_id: 9, script: 0x21c20 }
 
            Exit Script (Common)