Brawl - Ike - Action - 0x49 DamageFall
            Entry Script (Common)
            - CreateInterrupt { interrupt_id: Some(10012), action: HitGroundTumble, requirement: (OnGround) }
 - ChangeSubactionRestartFrame(DamageFall)
 - if (not(BoolIsTrue LongtermAccessBool(StaminaDead))) 
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: ((InternalConstantInt(ControlStickXAxisAbsolute) GreaterThanOrEqual InternalConstantInt (0xce3))) }
 - PreviousInterruptAddRequirement((InternalConstantInt (0x5209) LessThan InternalConstantInt (0x5a37)))
 - PreviousInterruptAddRequirement((RandomAccessInt (0x0) LessThanOrEqual scalar(0)))
 - PreviousInterruptAddRequirement(not(BoolIsTrue LongtermAccessBool(HasHammer)))
 - CallEveryFrame { thread_id: 9, script: 0x1451c }
 
 
            Exit Script (Common)