Brawl - Ike - Action - 0x67 Walljump
            Entry Script (Common)
            - ControllerClearBuffer
 - ControllerUnk01
 - ControllerUnk02
 - CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
 - UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23071 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
 - UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23072 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 2 })] }
 - IntVariableIncrement { variable: LongtermAccessInt(WallJumpCount) }
 - CallEveryFrame { thread_id: 9, script: 0x15f4c }
 
            Exit Script (Common)