Brawl - Ike - Action - 0x11 Squat
            Entry Script (Common)
            - CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
 - CreateInterrupt { interrupt_id: None, action: SquatWait, requirement: (AnimationEnd) }
 - PreviousInterruptAddRequirement(OnGround)
 - Subroutine(0xeabc)
 - ToggleInterrupt { interrupt_type: GroundOther, interrupt_id: 10059 }
 - EnableInterruptGroup(GroundCatch)
 - ClearInterruptGroup(PassThroughPlat)
 - CreateInterrupt { interrupt_id: None, action: Pass, requirement: ((RandomAccessInt (0x0) Equal scalar(0))) }
 - PreviousInterruptAddRequirement(OnGround)
 - ClearInterruptGroup(Main)
 - EnableInterruptGroup(PassThroughPlat)
 - ChangeSubactionRestartFrame(Squat)
 
            Exit Script (Common)