Brawl - Ike - Action - 0x10c Appeal
            Entry Script (Common)
            - ControllerUnk02
 - CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
 - if (Unknown(10011)) 
- IfStatementAnd (not(BoolIsTrue RandomAccessBool (0xe)))
 - IfStatementAnd (ButtonHeld value(7))
 - AsyncWait(1.0)
 - if (not(ButtonHeld value(7))) 
- IfStatementAnd (Unknown(10012))
 - CreateInterrupt { interrupt_id: None, action: AppealSmash, requirement: (ButtonTap) }
 - BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
 - UnknownEvent { namespace: 0xc, code: 0x26, unk1: 0x0, arguments: [Bool(true)] }
 
 - else
- IntVariableSet { variable: RandomAccessInt (0x0), value: 448 }
 - IntVariableSet { variable: RandomAccessInt (0x1), value: 449 }
 
 
 - if (not(BoolIsTrue RandomAccessBool(EnableActionTransition))) 
- if (BoolIsTrue RandomAccessBool (0xe)) 
- Switch(10001, 3)
 - Case(0)
 - IntVariableSet { variable: RandomAccessInt (0x0), value: 444 }
 - IntVariableSet { variable: RandomAccessInt (0x1), value: 445 }
 - UnknownEvent { namespace: 0xc, code: 0xa, unk1: 0x0, arguments: [Value(0)] }
 - Case(1)
 - IntVariableSet { variable: RandomAccessInt (0x0), value: 448 }
 - IntVariableSet { variable: RandomAccessInt (0x1), value: 449 }
 - UnknownEvent { namespace: 0xc, code: 0xa, unk1: 0x0, arguments: [Value(1)] }
 - Case(2)
 - IntVariableSet { variable: RandomAccessInt (0x0), value: 446 }
 - IntVariableSet { variable: RandomAccessInt (0x1), value: 447 }
 - if (RollADie value(1)) 
- UnknownEvent { namespace: 0xc, code: 0xa, unk1: 0x0, arguments: [Value(2)] }
 
 - else
- UnknownEvent { namespace: 0xc, code: 0xa, unk1: 0x0, arguments: [Value(3)] }
 
 - EndSwitch
 
 - else
- if (ButtonHeld value(6)) 
- IntVariableSet { variable: RandomAccessInt (0x0), value: 444 }
 - IntVariableSet { variable: RandomAccessInt (0x1), value: 445 }
 - UnknownEvent { namespace: 0xc, code: 0xa, unk1: 0x0, arguments: [Value(0)] }
 
 - else
- if (ButtonHeld value(7)) 
- IntVariableSet { variable: RandomAccessInt (0x0), value: 448 }
 - IntVariableSet { variable: RandomAccessInt (0x1), value: 449 }
 - UnknownEvent { namespace: 0xc, code: 0xa, unk1: 0x0, arguments: [Value(1)] }
 
 - else
- if (ButtonHeld value(8)) 
- IntVariableSet { variable: RandomAccessInt (0x0), value: 446 }
 - IntVariableSet { variable: RandomAccessInt (0x1), value: 447 }
 - if (ButtonHeld value(9)) 
- UnknownEvent { namespace: 0xc, code: 0xa, unk1: 0x0, arguments: [Value(2)] }
 
 - else
- if (ButtonHeld value(10)) 
- UnknownEvent { namespace: 0xc, code: 0xa, unk1: 0x0, arguments: [Value(3)] }
 
 - else
- if ((InternalConstantInt(CharacterDirection) LessThan scalar(0))) 
- UnknownEvent { namespace: 0xc, code: 0xa, unk1: 0x0, arguments: [Value(2)] }
 
 - else
- UnknownEvent { namespace: 0xc, code: 0xa, unk1: 0x0, arguments: [Value(3)] }
 
 
 
 
 
 
 
 - if (SubactionExists RandomAccessInt (0x1)) 
- if ((InternalConstantInt(CharacterDirection) LessThan scalar(0))) 
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 })] }
 
 - else
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
 
 
 - else
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
 
 - CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
 
 
            Exit Script (Common)