Brawl - Ike - Action - 0x76 CliffAttack
            Entry Script (Common)
            - CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
 - CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
 - PreviousInterruptAddRequirement(OnGround)
 - CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
 - PreviousInterruptAddRequirement(HoldingALedge)
 - if ((InternalConstantInt(Damage) LessThan InternalConstantInt (0xc79))) 
- ChangeSubactionRestartFrame(CliffAttackQuick)
 - UnknownEvent { namespace: 0xc, code: 0x1c, unk1: 0x0, arguments: [Value(2), Value(75)] }
 
 - else
- ChangeSubactionRestartFrame(CliffAttackSlow)
 - UnknownEvent { namespace: 0xc, code: 0x1c, unk1: 0x0, arguments: [Value(2), Value(74)] }
 
 
            Exit Script (Common)