Brawl - Ike - Action - 0x80 TetherAiming
            Entry Script (Common)
            - CreateInterrupt { interrupt_id: None, action: LandingHeavy, requirement: (OnGround) }
 - IntVariableSet { variable: RandomAccessInt(ThrowDataParam1), value: 237 }
 - FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: InternalConstantInt(CurrentFrame) }
 - if (not(BoolIsTrue RandomAccessBool(SpecialsMovement))) 
- ChangeSubactionRestartFrame(AirCatchPose)
 - FrameSpeedModifier { multiplier: 0.0, unk: 0 }
 
 - UnknownEvent { namespace: 0x10, code: 0x7, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 })] }
 
            Exit Script (Common)
            - if ((InternalConstantInt(CurrentAction) NotEqual scalar(129))) 
- IfStatementAnd ((InternalConstantInt(CurrentAction) NotEqual scalar(131)))
 - UnknownEvent { namespace: 0x10, code: 0x3, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }