Brawl - Ike - Action - 0x1d GuardDamage
            Entry Script (Common)
            - CreateInterrupt { interrupt_id: None, action: EdgeSlip, requirement: (InAir) }
 - PreviousInterruptAddRequirement(HasPassedOverAnEdgeBackward)
 - CreateInterrupt { interrupt_id: None, action: DamageFall, requirement: (InAir) }
 - ControllerClearBuffer
 - if ((RandomAccessInt (0x1) GreaterThan scalar(0))) 
- IntVariableSet { variable: RandomAccessInt (0x0), value: 0 }
 - UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23079 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 3 })] }
 - SoundEffect1(217)
 
 - else
- Subroutine(0x2e04)
 
 - CreateInterrupt { interrupt_id: Some(10041), action: Guard, requirement: ((RandomAccessInt (0x5) Equal scalar(0))) }
 - CreateInterrupt { interrupt_id: None, action: GuardOff, requirement: ((RandomAccessInt (0x5) Equal scalar(0))) }
 - PreviousInterruptAddRequirement(OnGround)
 - CallEveryFrame { thread_id: 9, script: 0x226c8 }
 
            Exit Script (Common)
            - Subroutine(Guard Exit 0x22690)
 - if ((InternalConstantInt(CurrentAction) Equal scalar(27))) 
- UnknownEvent { namespace: 0x4, code: 0xa, unk1: 0x0, arguments: [Value(64)] }
 - UnknownEvent { namespace: 0x4, code: 0xb, unk1: 0x0, arguments: [Scalar(0.0)] }