Brawl - Ike - Action - 0x85 GlideDirection
            Entry Script (Common)
            - BoolVariableSetTrue { variable: LongtermAccessBool (0x16) }
 - CreateInterrupt { interrupt_id: Some(10032), action: GlideLanding, requirement: (OnGround) }
 - PreviousInterruptAddRequirement((InternalConstantInt(CurrentFrame) GreaterThanOrEqual InternalConstantInt (0xc61)))
 - PreviousInterruptAddRequirement((InternalConstantInt(XVelocity) GreaterThanOrEqual InternalConstantInt (0xc62)))
 - EnableInterruptGroup(AirLanding)
 - CreateInterrupt { interrupt_id: None, action: GlideEnd, requirement: (ButtonPress value(2)) }
 - PreviousInterruptAddRequirement(InAir)
 - CreateInterrupt { interrupt_id: None, action: GlideEnd, requirement: (ButtonPress value(1)) }
 - PreviousInterruptAddRequirement(InAir)
 - CreateInterrupt { interrupt_id: None, action: GlideEnd, requirement: (BoolIsTrue RandomAccessBool(EnableActionTransition)) }
 - PreviousInterruptAddRequirement(InAir)
 - CreateInterrupt { interrupt_id: Some(10078), action: GlideAttack, requirement: (ButtonPress value(0)) }
 - PreviousInterruptAddRequirement(InAir)
 
            Exit Script (Common)