Brawl - Ike - Action - 0x66 HitHeadOnWall
            Entry Script (Common)
            - CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
 - CreateInterrupt { interrupt_id: None, action: Fall, requirement: (not(TouchingAFloorWallOrCeiling value(1))) }
 - PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
 - CallEveryFrame { thread_id: 9, script: 0x15e14 }
 
            Exit Script (Common)