Brawl - Ike - Action - 0x1c GuardOff
            Entry Script (Common)
            - CreateInterrupt { interrupt_id: None, action: EdgeSlip, requirement: (InAir) }
 - PreviousInterruptAddRequirement(HasPassedOverAnEdgeBackward)
 - CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
 - CreateInterrupt { interrupt_id: Some(10043), action: JumpSquat, requirement: (ButtonPress value(2)) }
 - PreviousInterruptAddRequirement(OnGround)
 - CreateInterrupt { interrupt_id: Some(10042), action: JumpSquat, requirement: ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc42))) }
 - PreviousInterruptAddRequirement((InternalConstantInt (0x520a) LessThan InternalConstantInt (0x59fb)))
 - PreviousInterruptAddRequirement(TapJumpOn)
 - PreviousInterruptAddRequirement(OnGround)
 - CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
 - PreviousInterruptAddRequirement(OnGround)
 - ChangeSubactionRestartFrame(GuardOff)
 - if ((RandomAccessInt(ThrowDataParam2) GreaterThan scalar(0))) 
- EnableInterruptGroup(GroundSpecial)
 - EnableInterruptGroup(GroundItem)
 - EnableInterruptGroup(GroundAttack)
 
 - UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23080 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 5 })] }
 - CallEveryFrame { thread_id: 9, script: 0x1129c }
 
            Exit Script (Common)