Brawl - Ike - Action - 0x97 GrabHeavyItem

Entry Script (Common)

  1. CreateInterrupt { interrupt_id: None, action: DamageFall, requirement: (InAir) }
  2. CreateInterrupt { interrupt_id: None, action: ThrowHeavyItem, requirement: (AnimationEnd) }
  3. PreviousInterruptAddRequirement(HoldingItem)
  4. PreviousInterruptAddRequirement((InternalConstantInt(HeldItem) Equal scalar(83)))
  5. PreviousInterruptAddRequirement(OnGround)
  6. CreateInterrupt { interrupt_id: None, action: 0x98, requirement: (AnimationEnd) }
  7. PreviousInterruptAddRequirement(HoldingItem)
  8. PreviousInterruptAddRequirement(OnGround)
  9. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  10. PreviousInterruptAddRequirement(OnGround)

Exit Script (Common)