Brawl - Ike - Action - 0xd Multijump
            Entry Script (Common)
            - ControllerClearBuffer
 - ControllerUnk01
 - ControllerUnk02
 - IntVariableIncrement { variable: LongtermAccessInt(JumpsUsed) }
 - Subroutine(0x21c50)
 - if ((InternalConstantInt (0x5a92) NotEqual scalar(0))) 
- IfStatementAnd (not(BoolIsTrue LongtermAccessBool (0x16)))
 - BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
 - Subroutine(0xb9f4)
 
 - if ((LongtermAccessInt(JumpsUsed) Equal InternalConstantInt(MaxJumpCount))) 
- CreateInterrupt { interrupt_id: None, action: FallAerial, requirement: (AnimationEnd) }
 - PreviousInterruptAddRequirement(InAir)
 
 - else
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
 - PreviousInterruptAddRequirement(InAir)
 
 - SetAirGround(3)
 - UnknownEvent { namespace: 0x0, code: 0x10, unk1: 0x0, arguments: [Value(10000), Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 1 })] }
 - Case(2)
 - ChangeSubactionRestartFrame(_2)
 - Case(3)
 - ChangeSubactionRestartFrame(_3)
 - Case(4)
 - ChangeSubactionRestartFrame(_4)
 - Case(5)
 - ChangeSubactionRestartFrame(_5)
 - Case(6)
 - ChangeSubactionRestartFrame(_6)
 - EndSwitch
 - CallEveryFrame { thread_id: 9, script: 0xe3bc }
 
            Exit Script (Common)
            - if (TurningWithItem) 
- IfStatementAnd (not(HitByCapeEffect))
 - UnknownEvent { namespace: 0x20, code: 0x1, unk1: 0x0, arguments: [] }