Brawl - Ike - Action - 0x68 WallclingStart
            Entry Script (Common)
            - CreateInterrupt { interrupt_id: None, action: Fall, requirement: (not(Unknown(62))) }
 - CreateInterrupt { interrupt_id: None, action: Fall, requirement: (TouchingAFloorWallOrCeiling value(1)) }
 - CreateInterrupt { interrupt_id: None, action: Fall, requirement: (not(TouchingAFloorWallOrCeiling value(6))) }
 - CreateInterrupt { interrupt_id: None, action: Wait, requirement: (OnGround) }
 - CreateInterrupt { interrupt_id: None, action: Walljump, requirement: (ButtonPress value(2)) }
 - CreateInterrupt { interrupt_id: None, action: Walljump, requirement: ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc42))) }
 - PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool (0x11))
 - CreateInterrupt { interrupt_id: None, action: Walljump, requirement: ((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual InternalConstantInt (0xc97))) }
 - CreateInterrupt { interrupt_id: None, action: 0x6b, requirement: ((InternalConstantInt(ControlStickYAxis) LessThanOrEqual InternalConstantInt (0xc5f))) }
 - CreateInterrupt { interrupt_id: None, action: WallclingWait, requirement: (BoolIsTrue RandomAccessBool(EnableActionTransition)) }
 - CreateInterrupt { interrupt_id: None, action: WallclingWait, requirement: (AnimationEnd) }
 - EnableInterruptGroup(AirItemThrow)
 - EnableInterruptGroup(AirAttack)
 - CallEveryFrame { thread_id: 9, script: 0x1606c }
 
            Exit Script (Common)
            - UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23075 }), Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 11 })] }