Brawl - Ike - Action - 0x45 Hitstun
            Entry Script (Common)
            - CreateInterrupt { interrupt_id: Some(10005), action: DamageFall, requirement: (AnimationEnd) }
 - PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool (0x11))
 - Subroutine(0x1424c)
 - Subroutine(0xb1fc)
 - Subroutine(0xb37c)
 - Subroutine(Offset { offset: 0x21778, origin: 0x14308 })
 - AsyncWait(3.0)
 - Subroutine(Offset { offset: 0x21788, origin: 0x14318 })
 
            Exit Script (Common)