Brawl - Ike - Action - 0x120
            Entry Script
            - BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
 - CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
 - PreviousInterruptAddRequirement(OnGround)
 - CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
 - PreviousInterruptAddRequirement(InAir)
 - loop Infinite times: 
- if (OnGround) 
- SetAirGround(6)
 - SetEdgeSlide(Unknown(2))
 - if (BoolIsTrue RandomAccessBool(EnableActionTransition)) 
- ChangeSubaction(SpecialHi4)
 
 - else
- ChangeSubactionRestartFrame(SpecialHi4)
 - BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
 
 - UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
 
 - else
- SetAirGround(10)
 - SetEdgeSlide(Airbourne)
 - if (BoolIsTrue RandomAccessBool(EnableActionTransition)) 
- ChangeSubaction(SpecialAirHi4)
 
 - else
- ChangeSubactionRestartFrame(SpecialAirHi4)
 - BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
 
 - UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
 
 - LoopRest
 
 
            Exit Script